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Sending 20-30 archers right off the bat will shut down some of the AI, at least for a while (this will straight up kill some weaker AI like the Slave King, but will only delay others).Īlso, I'm planning on getting Warlords soon too as I'm enjoying Crusader 2 quite a lot, so any tips for that are also welcome :)
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(at least early game once you get enough ranged units on the field this is less necessary) Use a bunch of slaves/peasants as a meatshield to delay their swarm while your ranged units pick them off. Somebody sending waves of peasants or slaves at you? Again, won't be a problem as long as Production>Consumption)ĭon't rely on thick walls until you can afford to add more (meaning use the dinky stone walls first, don't buy much stone). (don't wait for 1000, though, try to keep it under 200 once Bread production is rolling. Selling like 800 of that food will net you a tidy profit. Making more than being consumed is good, but you don't need 1000 food in your granary. (wait till production is up first, though) Side note: Food can be sold for gold sell the food you're not eating, it'll help fund armies. Once your production chains are set up, woodcutters are mainly cutting wood for weapons.)
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(this is what the 400-500 wood is for, but do get like 8-10 lumbercamps for early game. Most of the time, you start with enough food that you can immediately start bread production. Also pack a healer or two in the towers to repair chip damage on your units.Ĭrusader 2 is more market-heavy than previous games.īuying 400-500 wood off the bat is not a bad idea, use the rest on troops. Macemen are very cheap shock infantry and can quickly remove a few units for just a mace and 10 gold. Generally a tower filled with crossbowmen stops most aggression, under the guard of bulky melee troops. That said, don't go mass mines or quarries just for bulk sell. You can also sometimes get into a situation where the population won't fill up completely, use these opportunities to get a tax one level higher (mostly occurs with 13 peasants and 16 cap in the beginning of the game). In SHC2 most of your gold comes from taxation, as resources generally sell insanely low. You should branch into ale or candles to amp popularity other food types are not really worth it because of their comparatively reduced output rate. In low resource games, initially it is best to build mass woodcutters to establish a bread economy and recruit fodder units (conscripts, slaves) while you get a weapon production up. It can extract way more gold than you in the beginning of the game, so your best chance is to turtle until you can steamroll it. On top of other answers, you should know that the AI cheats heavily to build itself up (I think mostly to give the weakest characters a chance).